Mark Shepherd

Description:

Human Male (Size: Medium)
Age: 25
Height: 6’0"
Weight: 200 lbs.
Hair: Brown
Eyes: Brown
Background: Soldier

Fighter 3 (XP: 1285/2700)
Archetype: Eldritch Knight

STR 16 (1 Human)
DEX 11 (
1 Human)
CON 14 (1 Human)
INT 15 (
1 Human)
WIS 10 (1 Human)
CHA 12 (
1 Human)

HP: 28
AC: 18 (Chain mail (16) + shield (2))

Proficiencies (+2):
Saving throws: Strength and Constitution
All armor and shields, simple and martial weapons
Skills: Animal Handling (WIS), Athletics (STR), Intimidation (CHA), Survival (WIS)

Spell save DC: 8 + Proficiency + Intelligence modifier (12)
Spell attack bonus: Proficiency + Intelligence modifier (4)

Languages: Common, Elvish

Alignment: Neutral Good

Equipment:
Common clothes
Chain mail
Longsword (5, 1d83, s)
Shield
Light crossbow (+2, 1d8, p, 80 feet) (82 bolts)
Explorer’s pack
Insignia of rank (Lieutenant in Talroc defense force)
10 gp

Inventory:
Potion of Greater Healing

Class features:

Fighting style: Protection
When a creature I can see attacks a target other than me that is within five feet of me, I can use my reaction to impose disadvantage on the attack roll. I must be wielding a shield.

Second Wind
On my turn, as a bonus action, I can restore 1d10+3 hit points. I may use this feature once between short or long rests.

Action Surge
On my turn, I can take an additional action and a possible bonus action in addition to my regular action. I may use this feature once between short or long rests.

Weapon Bond
I cannot be disarmed of my longsword or light crossbow unless I am incapacitated. If one of those weapons is on the same plane of existence, I can summon that weapon as a bonus action on my turn, causing it to teleport instantly to my hand.

Spells (Spellcasting ability = Intelligence):

Cantrips: Blade Ward, Ray of Frost
1st-level (2/day): Burning Hands, Magic Missile, Thunderwave

Bio:

Mark Shepherd was raised in a small farming town in Talroc until the age of twelve, when a surge in attacks by wild beasts forced him to aid in the defense of the town. Many veterans died in the fighting, but Mark survived. With its ranks thinned, the local militia needed every fighter available—even the very young. Mark developed his skills not only as a fighter but as a commander, leading squads and then larger units in battle. His skills drew the attention of the Hexagarchy, which conscripted him into one of Talroc’s roving bands of defenders.

Mark was eager to test his prowess in the lands beyond his hometown, but he found that his lack of magical knowledge put him at a disadvantage compared with his comrades, many of whom knew at least a few spells. He began to study magic in what little spare time he had and rose through the ranks of his company, eventually becoming a lieutenant. His newfound esteem, however, could not compensate for his fundamental disagreement with his superiors. The ranking officer, in Mark’s opinion, could not or would not distinguish between high-profile targets and important targets when he decided what needed protection. This fact, coupled with Mark’s desire to see the parents and siblings he had left at home, led him not to renew his term of service when it expired.

Mark Shepherd

Six Points of Light eric_mulligan